![]() ![]() This means there is a lot of potential for rotates and flanking around the level (for both sides), but if one main staircase is a no-go then it is quite a distance to move to the other one. It has two staircases on opposite corners to go between all 3 internal floors but also one smaller staircase in the middle which lets you go from ground to mid-level. It's a relatively large map mainly due to its verticality. I really like Kafe Dostoyevsky in Rainbow Six Siege With that said, they have stood the test of time and the game offers some of the most iconic maps in any modern fps. Sure, this iteration of counter strike is recent, but the maps have been around for ages. Now I'm not sure if this is considered a recent game. The hybrid nature of the map (control point to escort) is probably my favorite objective type and each high combat zone has many options for both offense and defense.ĬS:GO. Specifically, I think Numbani is the best map in Overwatch. The precise design of each map enhances the already good gameplay. There are ledges for Lucio to push opposing players off, ledges high up for snipers or highly mobile heroes, and plenty of branching paths (with the exception of a few bottlenecks) for flanking. I think each map in overwatch has been meticulously designed to cater to the varying characteristics of each hero. It can be of any genre, as long as the map in question is played and designed for multiplayer. Hey all, I just wanted to kick off a discussion on examples of great map design in multiplayer games. ![]() /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. ![]() If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. any hints?įull server tutorial start-2-finish with maps & config from live server ./r/Games is for informative and interesting gaming content and discussions. to include maps? i remember having run xonotic servers that just ate the. pk3 files in xonotic/data/maps (and /gfx respectively) and then the maps start showing up in the voting screen and lsmaps shows them, too.īut the maps are bugged, black map errors or only jump pads in nice fog light. do i need to trigger some mapscan manually? (i already cleared the ~/.xonotic/data/ space, still no luck). i put them into xonotic/data/ folder, but no luck.
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